少帅下飞机Python实现 我先自己解决了显示中文字体的问题,提供一下我的思路。

import pygame
import time
import os
# 初始化设置字体
pygame.font.init()
font_path = os.path.join(os.path.dirname(r"D:\python\Practice\Bold.ttf"), 'Bold.ttf')
class Solider:
 def __init__(self, screen,x_position,y_position):
 self.screen = screen
 self.font = pygame.font.Font(None, 30)
 self.text_surface = self.font.render('~^$^~',True,(255,255,255))
 self.X_position = x_position
 self.Y_position = y_position
 def draw(self):
 self.screen.blit(self.text_surface,(self.X_position,self.Y_position))
class Leader:
 def __init__(self,screen,x_position,y_position):
 self.screen = screen
 self.font = pygame.font.Font(font_path, 30)
 self.text_surface = self.font.render('少帅',True,(255,255,255))
 self.X_position = x_position
 self.Y_position = y_position
 self.visible = False
 def draw(self):
 if self.visible:
 self.screen.blit(self.text_surface,(self.X_position,self.Y_position))
 def move(self):
 if self.Y_position < 450 and self.visible:
 self.Y_position += 3
class Plane:
 def __init__(self, screen):
 self.screen = screen
 self.font = pygame.font.Font(None, 36)
 # 定义飞机的框架
 self.iplanes = [
 " ~o| ",
 " ~>=======>> ",
 " ~o| "
 ]
 # render将一段文字转换成为一个surface对象
 self.text_surfaces = [self.font.render(line, True, (255, 255, 255)) for line in self.iplanes]
 self.total_height = sum([text.get_height() for text in self.text_surfaces])
 self.X_position = 20
 self.Y_position = 40
 # 绘制飞机
 def draw(self):
 # 定义临时变量跟踪当前Y轴位置
 current_y = self.Y_position
 for surface in self.text_surfaces:
 self.screen.blit(surface, (self.X_position, current_y))
 current_y += surface.get_height()
 # 实现飞机移动
 def move(self,distance):
 self.X_position += distance
 def get_leftmost_position(self):
 # 获得字符串中的最大宽度值作为整体宽度
 max_width = max([text.get_width() for text in self.text_surfaces])
 leftmost_position = self.X_position - max_width // 2 # 计算飞机左侧位置
 return leftmost_position # 返回左侧位置
class Shaoshuai:
 def __init__(self, screen):
 self.screen = screen
 self.plane = Plane(screen)
 self.stop_position = 300
 self.solider1 = Solider(screen,self.stop_position-30,450)
 self.solider2 = Solider(screen,self.stop_position+200,450)
 self.leader = Leader(screen,self.stop_position + 80,40)
 self.clock = pygame.time.Clock()
 self.pause_time = None
 self.screen_width,self.screen_height = screen.get_size()
 self.is_destroyed = False #设置是否被摧毁的符号
 def main(self):
 while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.quit()
 exit()
 self.screen.fill((0, 0, 0)) # 清屏
 self.solider1.draw() # 显示卫兵
 self.solider2.draw()
 self.leader.draw() # 显示少帅
 #如果到达指定暂停位置,生成暂停条件
 if self.plane.X_position == self.stop_position and self.pause_time is None :
 self.pause_time = time.time()
 self.leader.visible = True
 # 如果达到解除暂停条件的时间,解除暂停
 if self.pause_time is not None and time.time() - self.pause_time > 2:
 self.pause_time = None
 #判断飞机是否飞出屏幕
 if self.plane.get_leftmost_position() > self.screen_width :
 # print输出信息确保此段代码执行,更改is_destroyed的标识符执行飞机被摧毁的操作
 # print("飞机被摧毁!")
 self.is_destroyed = True
 #判断暂停,以及是否飞出屏幕
 if self.pause_time is None:
 if not self.is_destroyed:
 self.plane.move(10) # 实现飞机移动
 self.plane.draw() # 显示飞机
 else:
 pass
 else:
 self.plane.draw() #只显示飞机框架,不实现移动
 self.leader.move() # 实现少帅的移动
 pygame.display.flip() # 更新屏幕
 self.clock.tick(30) # 控制帧率
if __name__ == '__main__':
 pygame.init()
 screen = pygame.display.set_mode((800, 600))
 pygame.display.set_caption('少帅')
 shaoshuai = Shaoshuai(screen)
 shaoshuai.main()

我先自己解决了显示中文字体的问题,提供一下我的思路

作者:生如夏花cium原文地址:https://blog.csdn.net/weixin_64448960/article/details/142663359

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