植物大战僵尸Python版,附带源码注解 在PythonPlantsVsZombies-master\source\data,我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

目录

一、实现功能

二、安装环境要求

三、如何开始游戏

四、怎么玩

五、演示

六、部分源码注释

6.1main.py

6.2map.py

6.3Menubar.py

七、自定义

7.1plant.json

7.2zombie.json

一、实现功能

  • 实施植物:向日葵、豌豆射手、壁桃、雪豆射手、樱桃炸弹、三豌豆射手、大口蘑菇,海扁蘑菇,土豆,尖刺草,惊吓蘑菇,南瓜,惊吓蘑菇,墨西哥辣椒,太阳蘑菇,冰蘑菇,催眠蘑菇。
  • 实现僵尸:僵尸、旗帜僵尸、锥头僵尸、桶头僵尸、报纸僵尸。
  • 使用JSON文件存储关卡数据(例如僵尸的位置和时间,背景信息)
  • 支持在关卡开始时选择植物卡
  • 支持日间关卡、夜间关卡、移动卡选择关卡和壁桃保龄球关卡

二、安装环境要求

  • Python 3.7
  • Notice:建议使用 python 3.7 版本,但不是必需的。对于 LINUX:如果您的 Linux 系统预装了 python 3+,则可以运行此游戏。直接更新到 python 3.7 可能会破坏 LINUX Mint。
  • Python-Pygame 1.9

三、如何开始游戏

python main.py

四、怎么玩

  • 使用鼠标收集阳光,选择植物卡片并播种植物
  • 您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别
    • 级别 1 和 2:天级别
    • 第 3 级:夜间级别
    • 第 4 级:移动卡片选择级别
    • 第5级:墙果保龄球级别

五、演示

六、部分源码注释

项目结构如下:

6.1main.py

import pygame as pg
from source.main import main
if __name__=='__main__':
 main()
 pg.quit()

6.2map.py

   定义了一个地图类 Map,包含了地图的初始化、位置验证、可移动性检查、位置转换等方法。

__author__ = 'marble_xu'
# 导入必要的模块
import random
import pygame as pg
from .. import tool
from .. import constants as c
# 地图类定义
class Map():
 def __init__(self, width, height):
 # 初始化地图的宽度和高度
 self.width = width
 self.height = height
 # 创建一个二维数组来表示地图,初始值为0
 self.map = [[0 for x in range(self.width)] for y in range(self.height)]
 # 检查指定位置是否在地图范围内
 def isValid(self, map_x, map_y):
 if (map_x < 0 or map_x >= self.width or
 map_y < 0 or map_y >= self.height):
 return False
 return True
 
 # 检查指定位置是否可移动
 def isMovable(self, map_x, map_y):
 return (self.map[map_y][map_x] == c.MAP_EMPTY)
 
 # 根据实际坐标获取地图索引
 def getMapIndex(self, x, y):
 x -= c.MAP_OFFSET_X
 y -= c.MAP_OFFSET_Y
 return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)
 
 # 根据地图索引获取网格的中心位置坐标
 def getMapGridPos(self, map_x, map_y):
 return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,
 map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)
 
 # 设置指定位置的地图网格类型
 def setMapGridType(self, map_x, map_y, type):
 self.map[map_y][map_x] = type
 # 获取一个随机的地图索引
 def getRandomMapIndex(self):
 map_x = random.randint(0, self.width-1)
 map_y = random.randint(0, self.height-1)
 return (map_x, map_y)
 # 在指定位置显示植物,返回植物显示的位置
 def showPlant(self, x, y):
 pos = None
 map_x, map_y = self.getMapIndex(x, y)
 # 检查位置是否有效且可移动
 if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):
 # 获取植物显示的位置
 pos = self.getMapGridPos(map_x, map_y)
 return pos

6.3Menubar.py

# 导入必要的模块
import random
import pygame as pg
from .. import tool
from .. import constants as c
# 面板初始位置及间距
PANEL_Y_START = 87
PANEL_X_START = 22
PANEL_Y_INTERNAL = 74
PANEL_X_INTERNAL = 53
CARD_LIST_NUM = 8
# 植物卡片名称列表
card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
 c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
 c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,
 c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,
 c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT]
# 植物名称列表
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
 c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
 c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,
 c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,
 c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING]
# 植物所需阳光值列表
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0]
# 植物冷冻时间列表
plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,
 30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0]
# 所有卡片索引列表
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
# 获取阳光值图片
def getSunValueImage(sun_value):
 font = pg.font.SysFont(None, 22)
 width = 32
 msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
 msg_rect = msg_image.get_rect()
 msg_w = msg_rect.width
 image = pg.Surface([width, 17])
 x = width - msg_w
 image.fill(c.LIGHTYELLOW)
 image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
 image.set_colorkey(c.BLACK)
 return image
# 获取卡片池
def getCardPool(data):
 card_pool = []
 for card in data:
 tmp = card['name']
 for i, name in enumerate(plant_name_list):
 if name == tmp:
 card_pool.append(i)
 break
 return card_pool
# 卡片类
class Card():
 def __init__(self, x, y, name_index, scale=0.78):
 self.loadFrame(card_name_list[name_index], scale)
 self.rect = self.orig_image.get_rect()
 self.rect.x = x
 self.rect.y = y
 
 self.name_index = name_index
 self.sun_cost = plant_sun_list[name_index]
 self.frozen_time = plant_frozen_time_list[name_index]
 self.frozen_timer = -self.frozen_time
 self.refresh_timer = 0
 self.select = True
 # 加载卡片帧
 def loadFrame(self, name, scale):
 frame = tool.GFX[name]
 rect = frame.get_rect()
 width, height = rect.w, rect.h
 self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)
 self.image = self.orig_image
 # 检查鼠标点击位置
 def checkMouseClick(self, mouse_pos):
 x, y = mouse_pos
 if(x >= self.rect.x and x = self.rect.y and y sun_value: # 阳光值不足状态
 image = self.orig_image.copy()
 image.set_alpha(192)
 else:
 image = self.orig_image
 return image
 # 更新卡片状态
 def update(self, sun_value, current_time):
 if (current_time - self.refresh_timer) >= 250:
 self.image = self.createShowImage(sun_value, current_time)
 self.refresh_timer = current_time
 # 绘制卡片
 def draw(self, surface):
 surface.blit(self.image, self.rect)
# 菜单栏类
class MenuBar():
 def __init__(self, card_list, sun_value):
 self.loadFrame(c.MENUBAR_BACKGROUND)
 self.rect = self.image.get_rect()
 self.rect.x = 10
 self.rect.y = 0
 
 self.sun_value = sun_value
 self.card_offset_x = 32
 self.setupCards(card_list)
 # 加载背景帧
 def loadFrame(self, name):
 frame = tool.GFX[name]
 rect = frame.get_rect()
 frame_rect = (rect.x, rect.y, rect.w, rect.h)
 self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
 # 更新菜单栏状态
 def update(self, current_time):
 self.current_time = current_time
 for card in self.card_list:
 card.update(self.sun_value, self.current_time)
 # 创建图片
 def createImage(self, x, y, num):
 if num == 1:
 return
 img = self.image
 rect = self.image.get_rect()
 width = rect.w
 height = rect.h
 self.image = pg.Surface((width * num, height)).convert()
 self.rect = self.image.get_rect()
 self.rect.x = x
 self.rect.y = y
 for i in range(num):
 x = i * width
 self.image.blit(img, (x,0))
 self.image.set_colorkey(c.BLACK)
 
 # 设置卡片
 def setupCards(self, card_list):
 self.card_list = []
 x = self.card_offset_x
 y = 8
 for index in card_list:
 x += 55
 self.card_list.append(Card(x, y, index))
 # 检查卡片点击
 def checkCardClick(self, mouse_pos):
 result = None
 for card in self.card_list:
 if card.checkMouseClick(mouse_pos):
 if card.canClick(self.sun_value, self.current_time):
 result = (plant_name_list[card.name_index], card)
 break
 return result
 
 # 检查菜单栏点击
 def checkMenuBarClick(self, mouse_pos):
 x, y = mouse_pos
 if(x >= self.rect.x and x = self.rect.y and y = self.button_rect.x and x = self.button_rect.y and y = self.rect.x and x = self.rect.y and y = c.CARD_MOVE_TIME:
 if self.rect.x > left_x:
 self.rect.x -= 1
 self.image = self.createShowImage()
 self.move_timer += c.CARD_MOVE_TIME
 # 绘制卡片
 def draw(self, surface):
 surface.blit(self.image, self.rect)
# 移动菜单栏类
class MoveBar():
 def __init__(self, card_pool):
 self.loadFrame(c.MOVEBAR_BACKGROUND)
 self.rect = self.image.get_rect()
 self.rect.x = 90
 self.rect.y = 0
 
 self.card_start_x = self.rect.x + 8
 self.card_end_x = self.rect.right - 5
 self.card_pool = card_pool
 self.card_list = []
 self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME
 # 加载背景帧
 def loadFrame(self, name):
 frame = tool.GFX[name]
 rect = frame.get_rect()
 frame_rect = (rect.x, rect.y, rect.w, rect.h)
 self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
 # 创建卡片
 def createCard(self):
 if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:
 return False
 x = self.card_end_x
 y = 6
 index = random.randint(0, len(self.card_pool) - 1)
 card_index = self.card_pool[index]
 card_name = card_name_list[card_index] + '_move'
 plant_name = plant_name_list[card_index]
 self.card_list.append(MoveCard(x, y, card_name, plant_name))
 return True
 # 更新状态
 def update(self, current_time):
 self.current_time = current_time
 left_x = self.card_start_x
 for card in self.card_list:
 card.update(left_x, self.current_time)
 left_x = card.rect.right + 1
 if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME:
 if self.createCard():
 self.create_timer = self.current_time
 # 检查卡片点击
 def checkCardClick(self, mouse_pos):
 result = None
 for index, card in enumerate(self.card_list):
 if card.checkMouseClick(mouse_pos):
 result = (card.plant_name, card)
 break
 return result
 
 # 检查菜单栏点击
 def checkMenuBarClick(self, mouse_pos):
 x, y = mouse_pos
 if(x >= self.rect.x and x = self.rect.y and y 

七、自定义

在PythonPlantsVsZombies-master\source\data,我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

7.1plant.json

{
 "plant_image_rect":{
 "PeaNormal":{"x":28, "y":0, "width":28, "height":34},
 "PeaIce":{"x":26, "y":0, "width":30, "height":34},
 "Chomper":{"x":0, "y":0, "width":100, "height":114},
 "PuffShroom":{"x":0, "y":28, "width":35, "height":38},
 "PuffShroomSleep":{"x":1, "y":0, "width":39, "height":65},
 "BulletMushRoom":{"x":0, "y":1, "width":55, "height":21},
 "PotatoMine":{"x":0, "y":0, "width":75, "height":55},
 "Squash":{"x":10, "y":140, "width":80, "height":86},
 "SquashAim":{"x":10, "y":140, "width":80, "height":86},
 "Spikeweed":{"x":3, "y":0, "width":80, "height":35}
 }
}

7.2zombie.json

{
 "zombie_image_rect":{
 "Zombie":{"x":62, "width":90},
 "ZombieAttack":{"x":62, "width":90},
 "ZombieLostHead":{"x":62, "width":90},
 "ZombieLostHeadAttack":{"x":62, "width":90},
 "ZombieDie":{"x":0, "width":164},
 "BoomDie":{"x":68, "width":80},
 "ConeheadZombie":{"x":80, "width":80},
 "ConeheadZombieAttack":{"x":79, "width":87},
 "BucketheadZombie":{"x":54, "width":90},
 "BucketheadZombieAttack":{"x":46, "width":90},
 "FlagZombie":{"x":56, "width":110},
 "FlagZombieAttack":{"x":60, "width":100},
 "FlagZombieLostHead":{"x":55, "width":110},
 "FlagZombieLostHeadAttack":{"x":55, "width":110},
 "NewspaperZombie":{"x":48, "width":92},
 "NewspaperZombieAttack":{"x":48, "width":92},
 "NewspaperZombieNoPaper":{"x":40, "width":98},
 "NewspaperZombieNoPaperAttack":{"x":48, "width":92},
 "NewspaperZombieLostHead":{"x":44, "width":96},
 "NewspaperZombieLostHeadAttack":{"x":48, "width":92},
 "NewspaperZombieDie":{"x":0, "width":100}
 }
}

参考:

https://blog.csdn.net/m0_68089732/article/details/137202714
作者:松小白song原文地址:https://blog.csdn.net/weixin_47151388/article/details/137376148

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